Better: Xstoryplayer Save

class SaveManager { async saveGame(data) { try { // Using JSON.stringify for simplicity. Consider binary or other efficient formats. const jsonData = JSON.stringify(data); // Asynchronous saving example using modern JavaScript await writeFileAsync('save.json', jsonData); console.log('Game saved successfully.'); } catch (error) { console.error('Failed to save game:', error); } }