This site uses cookies

We and selected third parties use cookies (or similar technologies) for technical purposes, to enhance and analyze site usage, to support our marketing efforts, and for other purposes described in our Cookies policy.

Vulkan - Ripper

Summary "Vulkan Ripper" refers to tools, techniques, and workflows used to capture, inspect, and extract resources and GPU command streams from applications that use the Vulkan graphics API. This includes frame capture (to save command buffers, pipeline state, shader binaries, and resource contents), reverse-engineering of assets, debugging and profiling, and reproducing rendering behavior outside the original application.