LC-3 Simulator
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KSD Save Editor (often referenced alongside “Kingdom Save Editor” and other game-specific save editors) is a category of tools that let you inspect and modify binary or structured game save files so you can change player stats, inventory, progress flags, time played, credits/currency, equipment, and other in‑game values. Below is a concise, actionable guide describing typical features, safe practices, and step‑by‑step usage you can apply to most modern save editors (including open‑source projects like Kingdom Save Editor).

Manage labels

The following labels, including system labels, are currently set:

Label nameAddressDelete
  • Name cannot be empty
  • Label name already exists
  • Label name invalid
  • Invalid address
  • Address already has label

Ksd — Save Editor

KSD Save Editor (often referenced alongside “Kingdom Save Editor” and other game-specific save editors) is a category of tools that let you inspect and modify binary or structured game save files so you can change player stats, inventory, progress flags, time played, credits/currency, equipment, and other in‑game values. Below is a concise, actionable guide describing typical features, safe practices, and step‑by‑step usage you can apply to most modern save editors (including open‑source projects like Kingdom Save Editor).

Assemble

Paste your assembly code below, or drop a file on the textbox. Click the Assemble button to assemble your code.

Drop file to load contents
Oh no! You've got in your assembly code:
Awesome! Your code was assembled successfully. You can load your program directly into the simulator, or download the output object file and symbol table.

Write raw hex or binary

Paste your hex or binary code below, or drop a file on the textbox. Click the Process button to process your instructions so that you can download an OBJ file or load them directly into the interpreter.

Drop file to load contents
Oh no!
Awesome! Your code was processed successfully. You can load your program directly into the simulator, or download the output object file.

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